



NUKETOWN-2025


SIDE MISSIONS
ADDITIONAL OPPORUNITIES

RERUN THE HACKER
“WHAT WE DON’T KNOW CAN HURT US”
01
LOCATION: NUKE TOWN SALOON
02
OVERVIEW
We have information that a hacker named RERUN will be able to help us hack into the missing micro processor component from Project Starfire once we recover it. He works in the shadows of Master Blaster and thrives on information and pays for it. His network functions with blind drops throughout the wastelands. We were able to get you a meeting with him to work to retrieve the envelopes. Meet with him in the Saloon to get the requirements.
Individual teams will be able to search Nuke Town, scene interactions and characters for red numbered intel envelopes. These will be turned over to RERUN THE HACKER for gold coins AND OTHER REWARDS.
03
INTEL
Turn in envelopes to Rerun. Don't take more than one envelope with the same number.
04
CLUE
Sometimes items are hidden in plain sight right in front of your face! Some will require stealth and maybe bribery payment of gold coins is the only way out if you get caught! You may need to do a job for him before he will pay out and if you don't gain his favor it will cost you! The envelopes are numbered. You can only take ONE envelope with a specific number on it. For example, if you take more than one envelope with the number 3 on it you will lose 10 gold coins.

SMUGGLERS AND BOUNTY HUNTERS
IN NUKE TOWN CRIME PAYS AND SOMETIMES IT COSTS
01
LOCATION
Game play can occur anywhere at any checkpoint during active game time. (excluding active thematic scenes)
02
OVERVIEW
Find the Outlaw in Nuke Town to join the smuggling mission. The first 5 teams will receive a Highland Tactical Red Shoulder bag and must wear the Smugglers Runs necklace, marking you as the active smuggler. The duffel bag must be carried at all times.
All other teams are Bounty Hunters. If a Bounty Hunter spots you wearing the necklace without the duffel, you must pay them 5 gold coins.
If you challenge a team with the duffel, engage in a best 2-out-of-3 paper-rock-scissors match. The winner keeps the duffel; the loser pays 1 coins. After a challenge, you can't be challenged again for 20 minutes. The red bag exchanges continue throughout the event. You have to get the bag to DOG TOWN contact (checkpoint 6) to earn 10 gold coins.
03
INTEL
Capture video of a team transporting the Highland Tactical duffel bag and your team attempting to seize it and post video with the following message:
Tracking the smugglers with the @highlandtactical bounty on the @smugglersruns and now its our turn to transport the goods! #smugglersruns #highlandtactical
04
CLUE
The Outlaw roams the streets of Nuke Town. First 5 teams to get the bag earn 5 gold coins. Try to blend in with the group. DONT EVER LEAVE THE DUFFEL or it will cost you 5 gold!.

BARTER TIME
EVERYTHING IS FOR TRADE- ALWAYS
01
LOCATION: NUKE TOWN AND ALL CHECKPOINTS
02
OVERVIEW
All participants must bring 2 items to TRADE and BARTER within Nuke Town and at checkpoints. Trading upon request is mandatory. Several special value items will be inserted in the game. At the end of the event, the participants holding those items will win a special prize.
Make sure to engage with other participants, as trading could unlock key advantages. Remember, anyone can request a trade at any time, so keep your items in play and strategize your bartering wisely! Same trader limited to once per hour unless mutual.
03
INTEL
Capture a video of one of your barter trades. Post the following to the INSTAGRAM:
Value is in the eye of the beholder! One mans junk is another mans treasure on the @smugglersruns NUKE TOWN Barter exchange we are on the hunt for the prized possesion.
04
CLUE
Value is in the eye of the beholder! One mans junk is another mans treasure. Trade often!

RUSSIAN WEAPONS FACILITY ESCAPE HATCH
01
LOCATION: RUSSIAN ESCAPE HATCH
02
OVERVIEW
OVERVIEW:The Wolverines have successfully located the escape hatch of the Russian Weapons facility, which is situated approximately 3 miles away from the actual facility. An intricate tunnel system is used to access this exit. One of the Russian Engineers was able to escape through the hatch and sent out an encrypted message, which we managed to intercept. Upon deciphering the message, we discovered that there is a 4-digit safe code required to gain access to PROJECT STARFIRE, which is currently stored in the safe. The Engineer has the PROTOTYPE in his possession and is awaiting an EVAC from the Russian infantry. We believe this second message contains the encoded code for unlocking the safe. It is essential that your team travels through the Wastelands to reach the escape hatch before Dragov the Russian special forces leader arrives to retrieve the safe. Once you arrive at the hatch, use the 4 digit code and open the safe.:
03
INTEL
The hills have eyes!
04
CLUE
Read the first letter Generals Log 23 to use as a cypher for the second letter!
INTEL
PROCEED TO NEXT CHECKPOINT

#D
PROCEED TO NEXT CHECKPOINT

#F

RECOVER PROJECT STARFIRE
THE MOMENT WE HAVE ALL BEEN WAITING FOR
01
LOCATION: NUKE TOWN
MEET GENERAL CABLE BEHIND THE GARAGES IN NUKE TOWN
02
OVERVIEW
It is now time to complete your mission, We have confirmation that Master Blaster will be doing the exchange with the Russians in NUKE Town. Locate Cable the Wolverine General. Your task is to secure the Russian Engineer who created PROJECT STARFIRE and retrieve the schematics to prevent it from falling into enemy hands.
We need to act fast to secure PROJECT STARFIRE. Our top priority is to reach the Engineer before the Russian SPETSNAZ team arrives and gets hold of the schematics. Cable, the Wolverine Sergeant is currently on the lookout for the Engineer in the vicinity.
03
INTEL
Take a video of your team meeting with Master Blaster and retrieving Project Starfire
All Hell broke loose on @smugglersruns PROJECT STARFIRE adventure! Off- Road Rigs, Blasters, Wolverines, Wastelanders and Spetsnaz... what could go wrong? #SMUGGLERSRUNS
04
CLUE
Do not open fire in this scene. Wait for instructions. It's crucial that we do not attack until we have acquired PROJECT STARFIRE and the Russian Scientist. PLEASE DON'T RUIN THE SCENE
FIN

#X

intel


DRAGOV & SPETSNAZ
RUTHELSS KILLERS OUTFITTED WITH PREMIUM RUSSIAN WEAPONS AND TECH
01
LOCATION: NUKE TOWN AND SURROUNDING AREA.
02
OVERVIEW
If you encounter Dragov and the Spetsnaz. Blend in with th wastelanders. Do not give them any intel.

THE DOLL HUNTRESS
A WITCH IN THE WASTELANDS WITH INFLUENCE AND PERSUASION
01
LOCATION: NUKE TOWN AND SURROUNDING AREA.
02
OVERVIEW
BRING YOUR OFFERING AND IF SHE IS PLEASED YOU MAY GAIN HER FAVOR